Files
pgsql-jellyfin/Emby.Server.Implementations/AppBase/ConfigurationHelper.cs
wjones af1152b001 Refactor: standardize namespace and using directive style
Refactored all C# test files to use explicit namespace declarations and moved all using directives inside the namespace block for consistency. Updated assembly info and cache files to reflect the new build. Adjusted MvcTestingAppManifest.json to use fully qualified assembly names. No functional changes; all updates are related to code style, organization, and project metadata.
2026-02-20 16:26:53 -05:00

67 lines
2.5 KiB
C#

// <copyright file="ConfigurationHelper.cs" company="PlaceholderCompany">
// Copyright (c) PlaceholderCompany. All rights reserved.
// </copyright>
namespace Emby.Server.Implementations.AppBase
{
using System;
using System.IO;
using MediaBrowser.Model.Serialization;
/// <summary>
/// Class ConfigurationHelper.
/// </summary>
public static class ConfigurationHelper
{
/// <summary>
/// Reads an xml configuration file from the file system
/// It will immediately re-serialize and save if new serialization data is available due to property changes.
/// </summary>
/// <param name="type">The type.</param>
/// <param name="path">The path.</param>
/// <param name="xmlSerializer">The XML serializer.</param>
/// <returns>System.Object.</returns>
public static object GetXmlConfiguration(Type type, string path, IXmlSerializer xmlSerializer)
{
object configuration;
byte[]? buffer = null;
// Use try/catch to avoid the extra file system lookup using File.Exists
try
{
buffer = File.ReadAllBytes(path);
configuration = xmlSerializer.DeserializeFromBytes(type, buffer);
}
catch (Exception)
{
// Note: CreateInstance returns null for Nullable<T>, e.g. CreateInstance(typeof(int?)) returns null.
configuration = Activator.CreateInstance(type)!;
}
using var stream = new MemoryStream(buffer?.Length ?? 0);
xmlSerializer.SerializeToStream(configuration, stream);
// Take the object we just got and serialize it back to bytes
Span<byte> newBytes = stream.GetBuffer().AsSpan(0, (int)stream.Length);
// If the file didn't exist before, or if something has changed, re-save
if (buffer is null || !newBytes.SequenceEqual(buffer))
{
var directory = Path.GetDirectoryName(path) ?? throw new ArgumentException($"Provided path ({path}) is not valid.", nameof(path));
Directory.CreateDirectory(directory);
// Save it after load in case we got new items
using (var fs = new FileStream(path, FileMode.Create, FileAccess.Write, FileShare.None))
{
fs.Write(newBytes);
}
}
return configuration;
}
}
}