Files
wjones af1152b001 Refactor: standardize namespace and using directive style
Refactored all C# test files to use explicit namespace declarations and moved all using directives inside the namespace block for consistency. Updated assembly info and cache files to reflect the new build. Adjusted MvcTestingAppManifest.json to use fully qualified assembly names. No functional changes; all updates are related to code style, organization, and project metadata.
2026-02-20 16:26:53 -05:00

186 lines
6.6 KiB
C#

// <copyright file="MusicAlbumResolver.cs" company="PlaceholderCompany">
// Copyright (c) PlaceholderCompany. All rights reserved.
// </copyright>
namespace Emby.Server.Implementations.Library.Resolvers.Audio
{
#nullable disable
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Emby.Naming.Audio;
using Emby.Naming.Common;
using Jellyfin.Data.Enums;
using MediaBrowser.Controller.Entities.Audio;
using MediaBrowser.Controller.Library;
using MediaBrowser.Controller.Providers;
using MediaBrowser.Controller.Resolvers;
using MediaBrowser.Model.IO;
using Microsoft.Extensions.Logging;
/// <summary>
/// The music album resolver.
/// </summary>
public class MusicAlbumResolver : ItemResolver<MusicAlbum>
{
private readonly ILogger<MusicAlbumResolver> _logger;
private readonly NamingOptions _namingOptions;
private readonly IDirectoryService _directoryService;
/// <summary>
/// Initializes a new instance of the <see cref="MusicAlbumResolver"/> class.
/// </summary>
/// <param name="logger">The logger.</param>
/// <param name="namingOptions">The naming options.</param>
/// <param name="directoryService">The directory service.</param>
public MusicAlbumResolver(ILogger<MusicAlbumResolver> logger, NamingOptions namingOptions, IDirectoryService directoryService)
{
_logger = logger;
_namingOptions = namingOptions;
_directoryService = directoryService;
}
/// <summary>
/// Gets the priority.
/// </summary>
/// <value>The priority.</value>
public override ResolverPriority Priority => ResolverPriority.Third;
/// <summary>
/// Resolves the specified args.
/// </summary>
/// <param name="args">The args.</param>
/// <returns>MusicAlbum.</returns>
protected override MusicAlbum Resolve(ItemResolveArgs args)
{
var collectionType = args.GetCollectionType();
var isMusicMediaFolder = collectionType == CollectionType.music;
// If there's a collection type and it's not music, don't allow it.
if (!isMusicMediaFolder)
{
return null;
}
if (!args.IsDirectory)
{
return null;
}
// Avoid mis-identifying top folders
if (args.HasParent<MusicAlbum>())
{
return null;
}
if (args.Parent.IsRoot)
{
return null;
}
return IsMusicAlbum(args) ? new MusicAlbum() : null;
}
/// <summary>
/// Determine if the supplied file data points to a music album.
/// </summary>
/// <param name="path">The path to check.</param>
/// <param name="directoryService">The directory service.</param>
/// <returns><c>true</c> if the provided path points to a music album; otherwise, <c>false</c>.</returns>
public bool IsMusicAlbum(string path, IDirectoryService directoryService)
{
return ContainsMusic(directoryService.GetFileSystemEntries(path), true, directoryService);
}
/// <summary>
/// Determine if the supplied resolve args should be considered a music album.
/// </summary>
/// <param name="args">The args.</param>
/// <returns><c>true</c> if [is music album] [the specified args]; otherwise, <c>false</c>.</returns>
private bool IsMusicAlbum(ItemResolveArgs args)
{
if (args.IsDirectory)
{
// If args is a artist subfolder it's not a music album
foreach (var subfolder in _namingOptions.ArtistSubfolders)
{
if (Path.GetDirectoryName(args.Path.AsSpan()).Equals(subfolder, StringComparison.OrdinalIgnoreCase))
{
_logger.LogDebug("Found release folder: {Path}", args.Path);
return false;
}
}
// If args contains music it's a music album
if (ContainsMusic(args.FileSystemChildren, true, _directoryService))
{
return true;
}
}
return false;
}
/// <summary>
/// Determine if the supplied list contains what we should consider music.
/// </summary>
/// <returns><c>true</c> if the provided path list contains music; otherwise, <c>false</c>.</returns>
private bool ContainsMusic(
ICollection<FileSystemMetadata> list,
bool allowSubfolders,
IDirectoryService directoryService)
{
// Check for audio files before digging down into directories
var foundAudioFile = list.Any(fileSystemInfo => !fileSystemInfo.IsDirectory && AudioFileParser.IsAudioFile(fileSystemInfo.FullName, _namingOptions));
if (foundAudioFile)
{
// At least one audio file exists
return true;
}
if (!allowSubfolders)
{
// Not music since no audio file exists and we're not looking into subfolders
return false;
}
var discSubfolderCount = 0;
var parser = new AlbumParser(_namingOptions);
var directories = list.Where(fileSystemInfo => fileSystemInfo.IsDirectory);
var result = Parallel.ForEach(directories, (fileSystemInfo, state) =>
{
var path = fileSystemInfo.FullName;
var hasMusic = ContainsMusic(directoryService.GetFileSystemEntries(path), false, directoryService);
if (hasMusic)
{
if (parser.IsMultiPart(path))
{
_logger.LogDebug("Found multi-disc folder: {Path}", path);
Interlocked.Increment(ref discSubfolderCount);
}
else
{
// If there are folders underneath with music that are not multidisc, then this can't be a multi-disc album
state.Stop();
}
}
});
if (!result.IsCompleted)
{
return false;
}
return discSubfolderCount > 0;
}
}
}