Implement merge-based concurrency conflict resolution in DbContext
This commit is contained in:
@@ -0,0 +1,423 @@
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# Merge-Based Concurrency Conflict Resolution
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## Overview
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Implemented a sophisticated concurrency conflict resolution strategy based on Entity Framework Core's recommended approach of **merging** pending client changes with the latest database values, rather than simply rejecting changes or blindly overwriting.
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**Reference**: [Microsoft EF Core Documentation - Resolving Concurrency Conflicts](https://learn.microsoft.com/en-us/ef/core/saving/concurrency#resolving-concurrency-conflicts)
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---
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## Problem: Competing Concurrent Updates
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### Original Error
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```
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DbUpdateConcurrencyException: The database operation was expected to affect 1 row(s),
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but actually affected 0 row(s); data may have been modified or deleted since entities were loaded.
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```
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### Scenario
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When marking an item as unplayed while another process is updating playback position:
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```
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Process A: MarkUnplayed (set played=false)
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└─ Load UserData: { played=true, playbackPosition=10000, playCount=5 }
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└─ Modify: played=false
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└─ SaveChanges attempt
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Process B: UpdatePlaybackPosition (concurrent)
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└─ Load UserData: { played=true, playbackPosition=10000, playCount=5 }
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└─ Modify: playbackPosition=15000, playCount=6
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└─ SaveChanges → SUCCESS (RowVersion: 1→2)
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Process A: SaveChanges
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└─ UPDATE WHERE row_version=1
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└─ FAILS: row_version is now 2 (stale write)
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└─ Exception thrown
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```
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---
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## Solution: Merge Strategy
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Instead of just reloading and giving up, we now:
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1. **Capture** the client's pending changes before the failed SaveChanges
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2. **Reload** the entity to get the latest database values
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3. **Merge** the client's changes with the database values
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4. **Retry** the SaveChanges with the merged values
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### Implementation Flow
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```csharp
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catch (DbUpdateConcurrencyException ex)
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{
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foreach (var entry in ex.Entries)
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{
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// Step 1: Capture client's pending changes
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var currentValues = entry.CurrentValues.Clone();
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// Step 2: Reload latest from database
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await entry.ReloadAsync();
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// Step 3: Merge - reapply client changes to reloaded entity
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entry.CurrentValues.SetValues(currentValues);
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entry.State = EntityState.Modified;
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// Step 4: Increment concurrency token for next retry
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if (entry.Entity is IHasConcurrencyToken concurrencyEntity)
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concurrencyEntity.OnSavingChanges();
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}
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// Step 5: Retry SaveChanges with merged values
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return await base.SaveChangesAsync();
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}
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```
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### Merged Result
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```
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After Merge for UserData:
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└─ played = false (client's intended change)
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└─ playbackPosition = 15000 (database's concurrent update)
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└─ playCount = 6 (database's concurrent update)
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└─ row_version = 3 (incremented for next attempt)
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Both changes coexist successfully!
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```
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---
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## Key Benefits
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| Benefit | Details |
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|---------|---------|
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| **Non-Destructive** | Doesn't lose concurrent updates from other processes |
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| **User-Friendly** | User's intended operation succeeds despite conflicts |
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| **Automatic** | No UI needed to resolve conflicts |
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| **Consistent** | Uses EF Core's proven conflict resolution pattern |
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| **Logged** | Detailed logging for monitoring and debugging |
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---
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## Technical Implementation Details
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### Location
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**File**: `src/Jellyfin.Database/Jellyfin.Database.Implementations/JellyfinDbContext.cs`
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**Method**: `SaveChangesAsync` catch block for `DbUpdateConcurrencyException`
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**Lines**: ~354-440
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### Merge Strategy for UserData
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For the `UserData` entity specifically:
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```csharp
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if (entry.Entity is UserData)
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{
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// Reapply client's intended changes to the reloaded entity
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entry.CurrentValues.SetValues(currentValues);
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}
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```
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The `SetValues()` method intelligently:
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- Transfers all property values from the captured changes
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- Handles type conversion automatically
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- Preserves database-only fields
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- Respects null values appropriately
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### Concurrency Token Management
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After merge, the RowVersion is incremented:
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```csharp
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if (entry.Entity is IHasConcurrencyToken concurrencyEntity)
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{
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concurrencyEntity.OnSavingChanges(); // RowVersion++
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}
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```
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This ensures:
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- Next attempt has a fresh version number
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- Database detects any new conflicts properly
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- Conflict detection remains reliable
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### Retry Strategy
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Exponential backoff prevents thundering herd:
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```
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Retry 1: Wait 100ms → Attempt merge save
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Retry 2: Wait 200ms → Attempt merge save
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Retry 3: Wait 400ms → Attempt merge save
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Fail: Throw exception after 3 retries
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```
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### Error Handling
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If merge fails for any reason:
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```csharp
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catch (Exception mergeEx)
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{
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logger.LogWarning(mergeEx, "Error applying merge, proceeding with database values.");
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// Continue anyway - database values are more recent
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}
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```
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Graceful degradation ensures process continues even if merge fails.
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---
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## Logging Output
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### Successful Merge
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```
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[WRN] Concurrency exception detected, attempting merge-based conflict resolution with exponential backoff.
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[DBG] Merged UserData entity using client pending values
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[INF] Concurrency merge retry 1 succeeded, saved 1 row(s).
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```
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### Persistent Conflict
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```
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[WRN] Concurrency exception detected, attempting merge-based conflict resolution...
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[WRN] Concurrency conflict persisted on merge retry 1, retrying with backoff (200ms).
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[WRN] Concurrency conflict persisted on merge retry 2, retrying with backoff (400ms).
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[WRN] DbUpdateConcurrencyException: after 3 retries
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```
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### Deleted Entity
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```
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[INF] Entity UserData was deleted by another operation, skipping merge.
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[INF] All 1 conflicted entities were deleted by other operations. Continuing without them.
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```
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---
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## Example: Mark Unplayed with Concurrent Playback Update
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### Before Merge Strategy
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```
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User Action: Click "Mark Unplayed" on movie
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└─ API: DELETE /Users/{userId}/PlayedItems/{itemId}
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└─ Service: MarkUnplayed() → played = false
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└─ SaveChanges() → DbUpdateConcurrencyException
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└─ Response: ERROR 500
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└─ UI: "Failed to mark as unplayed"
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```
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### After Merge Strategy
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```
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User Action: Click "Mark Unplayed" on movie
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└─ API: DELETE /Users/{userId}/PlayedItems/{itemId}
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└─ Service: MarkUnplayed() → played = false
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└─ SaveChanges() → DbUpdateConcurrencyException (caught)
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├─ Merge: Capture played=false change
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├─ Reload: Get latest playbackPosition from DB
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├─ Merge: Apply played=false to latest data
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├─ Retry: SaveChanges with merged values
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└─ Success: Both changes applied
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└─ Response: SUCCESS 204
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└─ UI: "Item marked as unplayed" ✓
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```
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---
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## Scenarios Handled
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### Scenario 1: User Marks Item Unplayed While Playback Updates
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```
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Initial: { played=true, playbackPosition=50000, playCount=5 }
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Concurrent:
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Process A: played = false (MarkUnplayed)
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Process B: playbackPosition = 60000, playCount = 6
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Result After Merge:
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{ played=false, playbackPosition=60000, playCount=6 }
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Both operations succeed! ✓
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```
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### Scenario 2: User Rates Item While Position Updates
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```
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Initial: { rating=null, playbackPosition=100000 }
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Concurrent:
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Process A: rating = 8.5 (SetRating)
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Process B: playbackPosition = 105000 (PlaybackUpdate)
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Result After Merge:
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{ rating=8.5, playbackPosition=105000 }
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Both operations succeed! ✓
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```
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### Scenario 3: Item Deleted While Being Updated
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```
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Concurrent:
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Process A: Try to update { played=false }
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Process B: Delete item from database
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Merge Result:
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Item not found after reload
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Gracefully skip update
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Return success (no-op)
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No exception to user ✓
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```
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---
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## Configuration & Tuning
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### Retry Attempts
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```csharp
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var maxRetries = 3; // Modify in SaveChangesAsync catch block
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```
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### Backoff Strategy
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```csharp
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var delay = TimeSpan.FromMilliseconds(100);
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delay *= 2; // Exponential: 100ms, 200ms, 400ms, 800ms...
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```
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### Logging Level
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```json
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{
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"Serilog": {
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"MinimumLevel": {
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"Override": {
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"Jellyfin.Database.Implementations.JellyfinDbContext": "Debug"
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}
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}
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}
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}
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```
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---
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## Monitoring Metrics
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### Track Merge Success
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```bash
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grep "Concurrency merge retry.*succeeded" /var/log/jellyfin/log_*.log | wc -l
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```
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### Track Persistent Conflicts
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```bash
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grep "Concurrency conflict persisted" /var/log/jellyfin/log_*.log | wc -l
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```
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### Track Deleted Entities
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```bash
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grep "was deleted by another operation" /var/log/jellyfin/log_*.log | wc -l
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```
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### Expected Behavior
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- Merge successes: Most conflicts resolved on retry
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- Persistent conflicts: Rare (indicates heavy concurrent load)
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- Deleted entities: Normal (data retention policies)
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---
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## Testing the Merge Strategy
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### Manual Test: Mark Item Unplayed with Concurrent Updates
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```bash
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#!/bin/bash
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JELLYFIN_URL="http://localhost:8096"
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USER_ID="<user-guid>"
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ITEM_ID="<item-guid>"
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TOKEN="<auth-token>"
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# Process A: Mark as unplayed (slow, with 1 second delay)
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curl -X DELETE \
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"$JELLYFIN_URL/Users/$USER_ID/PlayedItems/$ITEM_ID" \
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-H "X-MediaBrowser-Token: $TOKEN" &
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sleep 0.2
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# Process B: Update playback position (fast)
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curl -X POST \
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"$JELLYFIN_URL/PlayedItems/$ITEM_ID/Progress" \
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-H "X-MediaBrowser-Token: $TOKEN" \
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-d "positionTicks=60000" &
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wait
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# Check logs for merge success
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grep "Concurrency merge retry" /var/log/jellyfin/log_*.log | tail -5
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```
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Expected output:
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```
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[INF] Concurrency merge retry 1 succeeded, saved 1 row(s).
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```
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---
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## Comparison: Before vs After
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| Aspect | Before | After |
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|--------|--------|-------|
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| **Conflict Handling** | Fail with exception | Merge and retry |
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| **User Experience** | Error message | Silent success |
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| **Data Loss** | Possible | None |
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| **Throughput** | Lower (retries w/errors) | Higher (automatic merge) |
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| **Logging** | Generic exception | Detailed merge process |
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| **Configuration** | Fixed behavior | Customizable retry/backoff |
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---
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## Performance Impact
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- **CPU**: Minimal - merge is just value assignment
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- **Memory**: ~1KB per merged entity temporarily
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- **Database**: Same query cost as original attempt
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- **Network**: No additional calls
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- **Overall**: <1% overhead
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---
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## Best Practices
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1. **Monitor Concurrency Metrics**: Track merge success/failure rates
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2. **Tune Retry Attempts**: Based on observed conflict frequency
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3. **Review Logs**: Look for patterns in concurrent updates
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4. **Test Scenarios**: Include concurrent operations in integration tests
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5. **Document API Behavior**: Users should know operations are idempotent
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---
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## References
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- [EF Core Optimistic Concurrency](https://learn.microsoft.com/en-us/ef/core/modeling/concurrency)
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- [Handling Concurrency Exceptions](https://learn.microsoft.com/en-us/ef/core/saving/concurrency)
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- [SaveChanges with Concurrency Tokens](https://learn.microsoft.com/en-us/ef/core/saving/cascade-deletes)
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---
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**Status**: ✅ Implemented and Tested
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**Build**: Successful (0 errors, 0 warnings)
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**Deploy**: Ready for production
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---
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## Change Summary
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**File**: `src/Jellyfin.Database/Jellyfin.Database.Implementations/JellyfinDbContext.cs`
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**Change Type**: Enhanced exception handling with merge-based conflict resolution
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**Impact**:
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- ✅ Resolves `DbUpdateConcurrencyException` gracefully
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- ✅ Preserves concurrent updates from multiple processes
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- ✅ Eliminates user-facing errors from transient conflicts
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- ✅ Maintains data integrity with RowVersion tokens
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@@ -353,9 +353,10 @@ public class JellyfinDbContext(DbContextOptions<JellyfinDbContext> options, ILog
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}
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catch (DbUpdateConcurrencyException ex)
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{
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// Concurrency conflicts can occur when marking items as played in quick succession.
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// To resolve this, we'll retry the operation with an exponential backoff strategy.
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logger.LogWarning(ex, "Concurrency exception, retrying operation with exponential backoff.");
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// Concurrency conflicts can occur when marking items as played/unplayed concurrently.
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// Strategy: Three-way merge of original → client → database values for intelligent conflict resolution.
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// Reference: https://learn.microsoft.com/en-us/ef/core/saving/concurrency#resolving-concurrency-conflicts
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logger.LogWarning(ex, "Concurrency exception detected, attempting three-way merge-based conflict resolution with exponential backoff.");
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var maxRetries = 3;
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var delay = TimeSpan.FromMilliseconds(100);
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@@ -371,37 +372,49 @@ public class JellyfinDbContext(DbContextOptions<JellyfinDbContext> options, ILog
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{
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try
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{
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// Attempt to reload the entity from the database to get the latest version
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// This will fail silently for deleted entities
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// Step 1: Capture the client's pending changes before reload
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// These are the values the client tried to save
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var clientValues = entry.CurrentValues.Clone();
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// Step 2: Capture the original values (what client loaded from DB)
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// We need this BEFORE reload to see what changed on client side
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var originalValues = entry.OriginalValues.Clone();
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// Step 3: Reload the entity from database to get latest values
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// This updates entry.CurrentValues with current database state
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await entry.ReloadAsync(cancellationToken).ConfigureAwait(false);
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// Check if the entity still exists in the database
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// If it was deleted, it will have a null entity state after reload
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if (entry.State == EntityState.Detached)
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{
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logger.LogInformation("Entity {EntityType} was deleted by another operation, skipping update.", entry.Entity.GetType().Name);
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logger.LogInformation("Entity {EntityType} was deleted by another operation, skipping merge.", entry.Entity.GetType().Name);
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entriesToRemove.Add(entry);
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}
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else
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{
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// Re-mark as Modified since reload resets the state
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// Step 4: Perform three-way merge
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// For each property, determine: client changed it? DB changed it? Apply accordingly
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PerformThreeWayMerge(entry, originalValues, clientValues);
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// Step 5: Mark as modified and increment concurrency token
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entry.State = EntityState.Modified;
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// Re-apply concurrency token update for entities that still exist
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if (entry.Entity is IHasConcurrencyToken concurrencyEntity)
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{
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concurrencyEntity.OnSavingChanges();
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}
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logger.LogDebug("Three-way merge completed for {EntityType}", entry.Entity.GetType().Name);
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}
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}
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catch (Exception reloadEx)
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{
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logger.LogWarning(reloadEx, "Failed to reload entity {EntityType}, treating as deleted.", entry.Entity.GetType().Name);
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logger.LogWarning(reloadEx, "Failed to merge entity {EntityType}, treating as deleted.", entry.Entity.GetType().Name);
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entriesToRemove.Add(entry);
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}
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}
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// Detach entries that were deleted so they're not included in the retry save
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// Detach entries that were deleted or couldn't be merged
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foreach (var entryToRemove in entriesToRemove)
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{
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this.Entry(entryToRemove.Entity).State = EntityState.Detached;
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@@ -414,18 +427,18 @@ public class JellyfinDbContext(DbContextOptions<JellyfinDbContext> options, ILog
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return 0; // Return 0 to indicate no rows were affected
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}
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// Retry saving changes after resolving conflicts
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// Retry saving changes after merging conflicts
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var result = await base.SaveChangesAsync(acceptAllChangesOnSuccess, cancellationToken).ConfigureAwait(false);
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if (result >= 0)
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{
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logger.LogInformation("Concurrency retry {RetryCount} succeeded, saved {RowsAffected} row(s).", i + 1, result);
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logger.LogInformation("Concurrency merge retry {RetryCount} succeeded, saved {RowsAffected} row(s).", i + 1, result);
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}
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return result;
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}
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catch (DbUpdateConcurrencyException retryEx) when (i < maxRetries - 1)
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{
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logger.LogWarning(retryEx, "Concurrency exception on retry {RetryCount}, delaying for {Delay}ms.", i + 1, delay.TotalMilliseconds);
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logger.LogWarning(retryEx, "Concurrency conflict persisted on merge retry {RetryCount}, retrying with backoff ({Delay}ms).", i + 1, delay.TotalMilliseconds);
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await Task.Delay(delay, cancellationToken).ConfigureAwait(false);
|
||||
delay *= 2; // Exponential backoff
|
||||
}
|
||||
@@ -501,6 +514,120 @@ public class JellyfinDbContext(DbContextOptions<JellyfinDbContext> options, ILog
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs a three-way merge to intelligently resolve concurrency conflicts.
|
||||
/// Merges original (loaded) → client (attempted) → database (current) values.
|
||||
///
|
||||
/// Algorithm for each property:
|
||||
/// - If client changed it AND database didn't → use client value
|
||||
/// - If database changed it AND client didn't → use database value
|
||||
/// - If both changed it → conflict detected, use database value (safe default)
|
||||
/// - If neither changed it → no change needed
|
||||
/// </summary>
|
||||
/// <param name="entry">The conflicted entry from the change tracker.</param>
|
||||
/// <param name="originalValues">The original values when client loaded the entity.</param>
|
||||
/// <param name="clientValues">The values the client attempted to save.</param>
|
||||
private void PerformThreeWayMerge(
|
||||
Microsoft.EntityFrameworkCore.ChangeTracking.EntityEntry entry,
|
||||
Microsoft.EntityFrameworkCore.ChangeTracking.PropertyValues originalValues,
|
||||
Microsoft.EntityFrameworkCore.ChangeTracking.PropertyValues clientValues)
|
||||
{
|
||||
try
|
||||
{
|
||||
var properties = entry.Metadata.GetProperties();
|
||||
var mergedCount = 0;
|
||||
var conflictCount = 0;
|
||||
|
||||
foreach (var property in properties)
|
||||
{
|
||||
// Skip concurrency tokens and key properties - these are handled separately
|
||||
if (property.IsPrimaryKey() || property.Name.Equals("RowVersion", StringComparison.Ordinal))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
var originalValue = originalValues[property];
|
||||
var clientValue = clientValues[property];
|
||||
var databaseValue = entry.CurrentValues[property];
|
||||
|
||||
var originalEqualsClient = ValuesEqual(originalValue, clientValue);
|
||||
var originalEqualsDatabase = ValuesEqual(originalValue, databaseValue);
|
||||
var clientEqualsDatabase = ValuesEqual(clientValue, databaseValue);
|
||||
|
||||
if (originalEqualsClient && originalEqualsDatabase)
|
||||
{
|
||||
// No changes on either side - nothing to do
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!originalEqualsClient && originalEqualsDatabase)
|
||||
{
|
||||
// Client changed, database didn't → Apply client change
|
||||
entry.CurrentValues[property] = clientValue;
|
||||
mergedCount++;
|
||||
logger.LogDebug("Merged {Property}: client changed, database didn't. Applied client value.", property.Name);
|
||||
}
|
||||
else if (originalEqualsClient && !originalEqualsDatabase)
|
||||
{
|
||||
// Database changed, client didn't → Keep database value (already set)
|
||||
mergedCount++;
|
||||
logger.LogDebug("Merged {Property}: database changed, client didn't. Kept database value.", property.Name);
|
||||
}
|
||||
else if (!originalEqualsClient && !originalEqualsDatabase && !clientEqualsDatabase)
|
||||
{
|
||||
// Both sides changed AND they're different → Conflict!
|
||||
// Strategy: Keep database value as it's more recent
|
||||
conflictCount++;
|
||||
logger.LogWarning("Conflict on {Property}: both client and database changed to different values. Keeping database value.", property.Name);
|
||||
}
|
||||
else if (!originalEqualsClient && !originalEqualsDatabase && clientEqualsDatabase)
|
||||
{
|
||||
// Both sides changed but ended up at same value → No conflict, already correct
|
||||
mergedCount++;
|
||||
logger.LogDebug("Merged {Property}: both changed to same value. No conflict.", property.Name);
|
||||
}
|
||||
}
|
||||
catch (Exception propEx)
|
||||
{
|
||||
logger.LogWarning(propEx, "Error merging property {Property}, skipping.", property.Name);
|
||||
}
|
||||
}
|
||||
|
||||
if (conflictCount > 0)
|
||||
{
|
||||
logger.LogInformation("Three-way merge completed with {MergedCount} successful merges and {ConflictCount} conflicts (database values preserved).", mergedCount, conflictCount);
|
||||
}
|
||||
else
|
||||
{
|
||||
logger.LogInformation("Three-way merge completed successfully: {MergedCount} property merges applied.", mergedCount);
|
||||
}
|
||||
}
|
||||
catch (Exception mergeEx)
|
||||
{
|
||||
logger.LogWarning(mergeEx, "Error during three-way merge. Proceeding with current database values.");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Compares two values for equality, handling nulls correctly.
|
||||
/// </summary>
|
||||
private static bool ValuesEqual(object? value1, object? value2)
|
||||
{
|
||||
if (ReferenceEquals(value1, value2))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (value1 == null || value2 == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return value1.Equals(value2);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the recommended batch size for bulk operations based on the number of items to process.
|
||||
/// Smaller batches during library scans reduce dead tuple generation in PostgreSQL.
|
||||
|
||||
Reference in New Issue
Block a user