Files
wjones af1152b001 Refactor: standardize namespace and using directive style
Refactored all C# test files to use explicit namespace declarations and moved all using directives inside the namespace block for consistency. Updated assembly info and cache files to reflect the new build. Adjusted MvcTestingAppManifest.json to use fully qualified assembly names. No functional changes; all updates are related to code style, organization, and project metadata.
2026-02-20 16:26:53 -05:00

81 lines
3.2 KiB
C#

// <copyright file="IUserDataManager.cs" company="PlaceholderCompany">
// Copyright (c) PlaceholderCompany. All rights reserved.
// </copyright>
namespace MediaBrowser.Controller.Library
{
using System;
using System.Collections.Generic;
using System.Threading;
using Jellyfin.Database.Implementations.Entities;
using MediaBrowser.Controller.Dto;
using MediaBrowser.Controller.Entities;
using MediaBrowser.Model.Dto;
using MediaBrowser.Model.Entities;
/// <summary>
/// Interface IUserDataManager.
/// </summary>
public interface IUserDataManager
{
/// <summary>
/// Occurs when [user data saved].
/// </summary>
event EventHandler<UserDataSaveEventArgs>? UserDataSaved;
/// <summary>
/// Saves the user data.
/// </summary>
/// <param name="user">The user.</param>
/// <param name="item">The item.</param>
/// <param name="userData">The user data.</param>
/// <param name="reason">The reason.</param>
/// <param name="cancellationToken">The cancellation token.</param>
void SaveUserData(User user, BaseItem item, UserItemData userData, UserDataSaveReason reason, CancellationToken cancellationToken);
/// <summary>
/// Save the provided user data for the given user.
/// </summary>
/// <param name="user">The user.</param>
/// <param name="item">The item.</param>
/// <param name="userDataDto">The reason for updating the user data.</param>
/// <param name="reason">The reason.</param>
void SaveUserData(User user, BaseItem item, UpdateUserItemDataDto userDataDto, UserDataSaveReason reason);
/// <summary>
/// Gets the user data.
/// </summary>
/// <param name="user">User to use.</param>
/// <param name="item">Item to use.</param>
/// <returns>User data.</returns>
UserItemData? GetUserData(User user, BaseItem item);
/// <summary>
/// Gets the user data dto.
/// </summary>
/// <param name="item">Item to use.</param>
/// <param name="user">User to use.</param>
/// <returns>User data dto.</returns>
UserItemDataDto? GetUserDataDto(BaseItem item, User user);
/// <summary>
/// Gets the user data dto.
/// </summary>
/// <param name="item">Item to use.</param>
/// <param name="itemDto">Item dto to use.</param>
/// <param name="user">User to use.</param>
/// <param name="options">Dto options to use.</param>
/// <returns>User data dto.</returns>
UserItemDataDto? GetUserDataDto(BaseItem item, BaseItemDto? itemDto, User user, DtoOptions options);
/// <summary>
/// Updates playstate for an item and returns true or false indicating if it was played to completion.
/// </summary>
/// <param name="item">Item to update.</param>
/// <param name="data">Data to update.</param>
/// <param name="reportedPositionTicks">New playstate.</param>
/// <returns>True if playstate was updated.</returns>
bool UpdatePlayState(BaseItem item, UserItemData data, long? reportedPositionTicks);
}
}