Refactor: standardize namespace and using directive style
Refactored all C# test files to use explicit namespace declarations and moved all using directives inside the namespace block for consistency. Updated assembly info and cache files to reflect the new build. Adjusted MvcTestingAppManifest.json to use fully qualified assembly names. No functional changes; all updates are related to code style, organization, and project metadata.
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@@ -5,111 +5,109 @@
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#nullable disable
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#pragma warning disable CS1591
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using System;
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using global::System;
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using Jellyfin.Data.Enums;
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using Jellyfin.Database.Implementations.Enums;
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namespace MediaBrowser.Model.LiveTv
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{
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/// <summary>
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/// Class ChannelQuery.
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/// </summary>
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public class LiveTvChannelQuery
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{
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public LiveTvChannelQuery()
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{
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EnableUserData = true;
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SortBy = Array.Empty<ItemSortBy>();
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}
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namespace MediaBrowser.Model.LiveTv;
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/// <summary>
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/// Class ChannelQuery.
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/// </summary>
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public class LiveTvChannelQuery
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{
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public LiveTvChannelQuery()
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{
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EnableUserData = true;
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SortBy = Array.Empty<ItemSortBy>();
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}
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/// <summary>
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/// Gets or sets the type of the channel.
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/// </summary>
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/// <value>The type of the channel.</value>
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public ChannelType? ChannelType { get; set; }
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/// <summary>
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/// Gets or sets the type of the channel.
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/// </summary>
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/// <value>The type of the channel.</value>
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public ChannelType? ChannelType { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether this instance is favorite.
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/// </summary>
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/// <value><c>null</c> if [is favorite] contains no value, <c>true</c> if [is favorite]; otherwise, <c>false</c>.</value>
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public bool? IsFavorite { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether this instance is favorite.
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/// </summary>
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/// <value><c>null</c> if [is favorite] contains no value, <c>true</c> if [is favorite]; otherwise, <c>false</c>.</value>
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public bool? IsFavorite { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether this instance is liked.
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/// </summary>
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/// <value><c>null</c> if [is liked] contains no value, <c>true</c> if [is liked]; otherwise, <c>false</c>.</value>
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public bool? IsLiked { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether this instance is liked.
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/// </summary>
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/// <value><c>null</c> if [is liked] contains no value, <c>true</c> if [is liked]; otherwise, <c>false</c>.</value>
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public bool? IsLiked { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether this instance is disliked.
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/// </summary>
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/// <value><c>null</c> if [is disliked] contains no value, <c>true</c> if [is disliked]; otherwise, <c>false</c>.</value>
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public bool? IsDisliked { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether this instance is disliked.
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/// </summary>
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/// <value><c>null</c> if [is disliked] contains no value, <c>true</c> if [is disliked]; otherwise, <c>false</c>.</value>
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public bool? IsDisliked { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether [enable favorite sorting].
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/// </summary>
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/// <value><c>true</c> if [enable favorite sorting]; otherwise, <c>false</c>.</value>
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public bool EnableFavoriteSorting { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether [enable favorite sorting].
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/// </summary>
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/// <value><c>true</c> if [enable favorite sorting]; otherwise, <c>false</c>.</value>
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public bool EnableFavoriteSorting { get; set; }
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/// <summary>
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/// Gets or sets the user identifier.
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/// </summary>
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/// <value>The user identifier.</value>
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public Guid UserId { get; set; }
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/// <summary>
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/// Gets or sets the user identifier.
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/// </summary>
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/// <value>The user identifier.</value>
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public Guid UserId { get; set; }
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/// <summary>
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/// Gets or sets the start index. Used for paging.
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/// </summary>
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/// <value>The start index.</value>
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public int? StartIndex { get; set; }
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/// <summary>
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/// Gets or sets the start index. Used for paging.
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/// </summary>
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/// <value>The start index.</value>
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public int? StartIndex { get; set; }
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/// <summary>
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/// Gets or sets the maximum number of items to return.
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/// </summary>
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/// <value>The limit.</value>
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public int? Limit { get; set; }
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/// <summary>
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/// Gets or sets the maximum number of items to return.
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/// </summary>
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/// <value>The limit.</value>
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public int? Limit { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether [add current program].
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/// </summary>
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/// <value><c>true</c> if [add current program]; otherwise, <c>false</c>.</value>
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public bool AddCurrentProgram { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether [add current program].
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/// </summary>
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/// <value><c>true</c> if [add current program]; otherwise, <c>false</c>.</value>
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public bool AddCurrentProgram { get; set; }
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public bool EnableUserData { get; set; }
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public bool EnableUserData { get; set; }
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/// <summary>
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/// Gets or sets a value whether to return news or not.
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/// </summary>
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/// <remarks>If set to <c>null</c>, all programs will be returned.</remarks>
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public bool? IsNews { get; set; }
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/// <summary>
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/// Gets or sets a value whether to return news or not.
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/// </summary>
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/// <remarks>If set to <c>null</c>, all programs will be returned.</remarks>
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public bool? IsNews { get; set; }
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/// <summary>
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/// Gets or sets a value whether to return movies or not.
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/// </summary>
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/// <remarks>If set to <c>null</c>, all programs will be returned.</remarks>
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public bool? IsMovie { get; set; }
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/// <summary>
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/// Gets or sets a value whether to return movies or not.
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/// </summary>
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/// <remarks>If set to <c>null</c>, all programs will be returned.</remarks>
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public bool? IsMovie { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether this instance is kids.
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/// </summary>
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/// <value><c>null</c> if [is kids] contains no value, <c>true</c> if [is kids]; otherwise, <c>false</c>.</value>
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public bool? IsKids { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether this instance is kids.
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/// </summary>
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/// <value><c>null</c> if [is kids] contains no value, <c>true</c> if [is kids]; otherwise, <c>false</c>.</value>
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public bool? IsKids { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether this instance is sports.
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/// </summary>
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/// <value><c>null</c> if [is sports] contains no value, <c>true</c> if [is sports]; otherwise, <c>false</c>.</value>
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public bool? IsSports { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether this instance is sports.
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/// </summary>
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/// <value><c>null</c> if [is sports] contains no value, <c>true</c> if [is sports]; otherwise, <c>false</c>.</value>
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public bool? IsSports { get; set; }
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public bool? IsSeries { get; set; }
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public bool? IsSeries { get; set; }
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public ItemSortBy[] SortBy { get; set; }
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public ItemSortBy[] SortBy { get; set; }
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/// <summary>
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/// Gets or sets the sort order to return results with.
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/// </summary>
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/// <value>The sort order.</value>
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public SortOrder? SortOrder { get; set; }
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}
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}
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/// <summary>
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/// Gets or sets the sort order to return results with.
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/// </summary>
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/// <value>The sort order.</value>
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public SortOrder? SortOrder { get; set; }
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}
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