Refactor: standardize namespace and using directive style

Refactored all C# test files to use explicit namespace declarations and moved all using directives inside the namespace block for consistency. Updated assembly info and cache files to reflect the new build. Adjusted MvcTestingAppManifest.json to use fully qualified assembly names. No functional changes; all updates are related to code style, organization, and project metadata.
This commit is contained in:
2026-02-20 16:26:53 -05:00
parent 44ab9e1d6d
commit af1152b001
1436 changed files with 36615 additions and 15508 deletions
@@ -4,60 +4,58 @@
#pragma warning disable CS1591
using System;
using global::System;
namespace MediaBrowser.Model.Entities
{
/// <summary>
/// Class LibraryUpdateInfo.
/// </summary>
public class LibraryUpdateInfo
{
/// <summary>
/// Initializes a new instance of the <see cref="LibraryUpdateInfo"/> class.
/// </summary>
public LibraryUpdateInfo()
{
FoldersAddedTo = Array.Empty<string>();
FoldersRemovedFrom = Array.Empty<string>();
ItemsAdded = Array.Empty<string>();
ItemsRemoved = Array.Empty<string>();
ItemsUpdated = Array.Empty<string>();
CollectionFolders = Array.Empty<string>();
}
namespace MediaBrowser.Model.Entities;
/// <summary>
/// Class LibraryUpdateInfo.
/// </summary>
public class LibraryUpdateInfo
{
/// <summary>
/// Initializes a new instance of the <see cref="LibraryUpdateInfo"/> class.
/// </summary>
public LibraryUpdateInfo()
{
FoldersAddedTo = Array.Empty<string>();
FoldersRemovedFrom = Array.Empty<string>();
ItemsAdded = Array.Empty<string>();
ItemsRemoved = Array.Empty<string>();
ItemsUpdated = Array.Empty<string>();
CollectionFolders = Array.Empty<string>();
}
/// <summary>
/// Gets or sets the folders added to.
/// </summary>
/// <value>The folders added to.</value>
public string[] FoldersAddedTo { get; set; }
/// <summary>
/// Gets or sets the folders added to.
/// </summary>
/// <value>The folders added to.</value>
public string[] FoldersAddedTo { get; set; }
/// <summary>
/// Gets or sets the folders removed from.
/// </summary>
/// <value>The folders removed from.</value>
public string[] FoldersRemovedFrom { get; set; }
/// <summary>
/// Gets or sets the folders removed from.
/// </summary>
/// <value>The folders removed from.</value>
public string[] FoldersRemovedFrom { get; set; }
/// <summary>
/// Gets or sets the items added.
/// </summary>
/// <value>The items added.</value>
public string[] ItemsAdded { get; set; }
/// <summary>
/// Gets or sets the items added.
/// </summary>
/// <value>The items added.</value>
public string[] ItemsAdded { get; set; }
/// <summary>
/// Gets or sets the items removed.
/// </summary>
/// <value>The items removed.</value>
public string[] ItemsRemoved { get; set; }
/// <summary>
/// Gets or sets the items removed.
/// </summary>
/// <value>The items removed.</value>
public string[] ItemsRemoved { get; set; }
/// <summary>
/// Gets or sets the items updated.
/// </summary>
/// <value>The items updated.</value>
public string[] ItemsUpdated { get; set; }
/// <summary>
/// Gets or sets the items updated.
/// </summary>
/// <value>The items updated.</value>
public string[] ItemsUpdated { get; set; }
public string[] CollectionFolders { get; set; }
public string[] CollectionFolders { get; set; }
public bool IsEmpty => FoldersAddedTo.Length == 0 && FoldersRemovedFrom.Length == 0 && ItemsAdded.Length == 0 && ItemsRemoved.Length == 0 && ItemsUpdated.Length == 0 && CollectionFolders.Length == 0;
}
}
public bool IsEmpty => FoldersAddedTo.Length == 0 && FoldersRemovedFrom.Length == 0 && ItemsAdded.Length == 0 && ItemsRemoved.Length == 0 && ItemsUpdated.Length == 0 && CollectionFolders.Length == 0;
}