Refactor: standardize namespace and using directive style

Refactored all C# test files to use explicit namespace declarations and moved all using directives inside the namespace block for consistency. Updated assembly info and cache files to reflect the new build. Adjusted MvcTestingAppManifest.json to use fully qualified assembly names. No functional changes; all updates are related to code style, organization, and project metadata.
This commit is contained in:
2026-02-20 16:26:53 -05:00
parent 44ab9e1d6d
commit af1152b001
1436 changed files with 36615 additions and 15508 deletions
+63 -65
View File
@@ -2,79 +2,77 @@
// Copyright (c) PlaceholderCompany. All rights reserved.
// </copyright>
using System;
namespace MediaBrowser.Model.Dto;
using global::System;
namespace MediaBrowser.Model.Dto
{
/// <summary>
/// Class UserItemDataDto.
/// </summary>
public class UserItemDataDto
{
/// <summary>
/// Gets or sets the rating.
/// </summary>
/// <value>The rating.</value>
public double? Rating { get; set; }
/// <summary>
/// Class UserItemDataDto.
/// </summary>
public class UserItemDataDto
{
/// <summary>
/// Gets or sets the rating.
/// </summary>
/// <value>The rating.</value>
public double? Rating { get; set; }
/// <summary>
/// Gets or sets the played percentage.
/// </summary>
/// <value>The played percentage.</value>
public double? PlayedPercentage { get; set; }
/// <summary>
/// Gets or sets the played percentage.
/// </summary>
/// <value>The played percentage.</value>
public double? PlayedPercentage { get; set; }
/// <summary>
/// Gets or sets the unplayed item count.
/// </summary>
/// <value>The unplayed item count.</value>
public int? UnplayedItemCount { get; set; }
/// <summary>
/// Gets or sets the unplayed item count.
/// </summary>
/// <value>The unplayed item count.</value>
public int? UnplayedItemCount { get; set; }
/// <summary>
/// Gets or sets the playback position ticks.
/// </summary>
/// <value>The playback position ticks.</value>
public long PlaybackPositionTicks { get; set; }
/// <summary>
/// Gets or sets the playback position ticks.
/// </summary>
/// <value>The playback position ticks.</value>
public long PlaybackPositionTicks { get; set; }
/// <summary>
/// Gets or sets the play count.
/// </summary>
/// <value>The play count.</value>
public int PlayCount { get; set; }
/// <summary>
/// Gets or sets the play count.
/// </summary>
/// <value>The play count.</value>
public int PlayCount { get; set; }
/// <summary>
/// Gets or sets a value indicating whether this instance is favorite.
/// </summary>
/// <value><c>true</c> if this instance is favorite; otherwise, <c>false</c>.</value>
public bool IsFavorite { get; set; }
/// <summary>
/// Gets or sets a value indicating whether this instance is favorite.
/// </summary>
/// <value><c>true</c> if this instance is favorite; otherwise, <c>false</c>.</value>
public bool IsFavorite { get; set; }
/// <summary>
/// Gets or sets a value indicating whether this <see cref="UserItemDataDto" /> is likes.
/// </summary>
/// <value><c>null</c> if [likes] contains no value, <c>true</c> if [likes]; otherwise, <c>false</c>.</value>
public bool? Likes { get; set; }
/// <summary>
/// Gets or sets a value indicating whether this <see cref="UserItemDataDto" /> is likes.
/// </summary>
/// <value><c>null</c> if [likes] contains no value, <c>true</c> if [likes]; otherwise, <c>false</c>.</value>
public bool? Likes { get; set; }
/// <summary>
/// Gets or sets the last played date.
/// </summary>
/// <value>The last played date.</value>
public DateTime? LastPlayedDate { get; set; }
/// <summary>
/// Gets or sets the last played date.
/// </summary>
/// <value>The last played date.</value>
public DateTime? LastPlayedDate { get; set; }
/// <summary>
/// Gets or sets a value indicating whether this <see cref="UserItemDataDto" /> is played.
/// </summary>
/// <value><c>true</c> if played; otherwise, <c>false</c>.</value>
public bool Played { get; set; }
/// <summary>
/// Gets or sets a value indicating whether this <see cref="UserItemDataDto" /> is played.
/// </summary>
/// <value><c>true</c> if played; otherwise, <c>false</c>.</value>
public bool Played { get; set; }
/// <summary>
/// Gets or sets the key.
/// </summary>
/// <value>The key.</value>
public required string Key { get; set; }
/// <summary>
/// Gets or sets the key.
/// </summary>
/// <value>The key.</value>
public required string Key { get; set; }
/// <summary>
/// Gets or sets the item identifier.
/// </summary>
/// <value>The item identifier.</value>
public Guid ItemId { get; set; }
}
}
/// <summary>
/// Gets or sets the item identifier.
/// </summary>
/// <value>The item identifier.</value>
public Guid ItemId { get; set; }
}