Refactor: standardize namespace and using directive style

Refactored all C# test files to use explicit namespace declarations and moved all using directives inside the namespace block for consistency. Updated assembly info and cache files to reflect the new build. Adjusted MvcTestingAppManifest.json to use fully qualified assembly names. No functional changes; all updates are related to code style, organization, and project metadata.
This commit is contained in:
2026-02-20 16:26:53 -05:00
parent 44ab9e1d6d
commit af1152b001
1436 changed files with 36615 additions and 15508 deletions
@@ -2,26 +2,24 @@
// Copyright (c) PlaceholderCompany. All rights reserved.
// </copyright>
namespace MediaBrowser.Model.Configuration
{
/// <summary>
/// An enum representing the options to seek the input audio stream when
/// transcoding HLS segments.
/// </summary>
public enum HlsAudioSeekStrategy
{
/// <summary>
/// If the video stream is transcoded and the audio stream is copied,
/// seek the video stream to the same keyframe as the audio stream. The
/// resulting timestamps in the output streams may be inaccurate.
/// </summary>
DisableAccurateSeek = 0,
namespace MediaBrowser.Model.Configuration;
/// <summary>
/// An enum representing the options to seek the input audio stream when
/// transcoding HLS segments.
/// </summary>
public enum HlsAudioSeekStrategy
{
/// <summary>
/// If the video stream is transcoded and the audio stream is copied,
/// seek the video stream to the same keyframe as the audio stream. The
/// resulting timestamps in the output streams may be inaccurate.
/// </summary>
DisableAccurateSeek = 0,
/// <summary>
/// Prevent audio streams from being copied if the video stream is transcoded.
/// The resulting timestamps will be accurate, but additional audio transcoding
/// overhead will be incurred.
/// </summary>
TranscodeAudio = 1,
}
}
/// <summary>
/// Prevent audio streams from being copied if the video stream is transcoded.
/// The resulting timestamps will be accurate, but additional audio transcoding
/// overhead will be incurred.
/// </summary>
TranscodeAudio = 1,
}