repo creation with initial code after cloning public repo
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using System.Collections.Generic;
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using System.Diagnostics;
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namespace MediaBrowser.Model.Configuration;
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/// <summary>
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/// Class TrickplayOptions.
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/// </summary>
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public class TrickplayOptions
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{
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/// <summary>
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/// Gets or sets a value indicating whether or not to use HW acceleration.
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/// </summary>
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public bool EnableHwAcceleration { get; set; } = false;
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/// <summary>
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/// Gets or sets a value indicating whether or not to use HW accelerated MJPEG encoding.
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/// </summary>
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public bool EnableHwEncoding { get; set; } = false;
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/// <summary>
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/// Gets or sets a value indicating whether to only extract key frames.
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/// Significantly faster, but is not compatible with all decoders and/or video files.
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/// </summary>
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public bool EnableKeyFrameOnlyExtraction { get; set; } = false;
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/// <summary>
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/// Gets or sets the behavior used by trickplay provider on library scan/update.
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/// </summary>
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public TrickplayScanBehavior ScanBehavior { get; set; } = TrickplayScanBehavior.NonBlocking;
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/// <summary>
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/// Gets or sets the process priority for the ffmpeg process.
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/// </summary>
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public ProcessPriorityClass ProcessPriority { get; set; } = ProcessPriorityClass.BelowNormal;
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/// <summary>
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/// Gets or sets the interval, in ms, between each new trickplay image.
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/// </summary>
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public int Interval { get; set; } = 10000;
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/// <summary>
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/// Gets or sets the target width resolutions, in px, to generates preview images for.
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/// </summary>
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public int[] WidthResolutions { get; set; } = new[] { 320 };
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/// <summary>
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/// Gets or sets number of tile images to allow in X dimension.
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/// </summary>
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public int TileWidth { get; set; } = 10;
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/// <summary>
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/// Gets or sets number of tile images to allow in Y dimension.
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/// </summary>
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public int TileHeight { get; set; } = 10;
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/// <summary>
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/// Gets or sets the ffmpeg output quality level.
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/// </summary>
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public int Qscale { get; set; } = 4;
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/// <summary>
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/// Gets or sets the jpeg quality to use for image tiles.
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/// </summary>
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public int JpegQuality { get; set; } = 90;
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/// <summary>
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/// Gets or sets the number of threads to be used by ffmpeg.
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/// </summary>
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public int ProcessThreads { get; set; } = 1;
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}
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