Files
jellyfin-web/src/components/syncplay/syncplaymanager.js
T
2020-05-09 11:59:37 +02:00

601 lines
24 KiB
JavaScript

define(['events', 'globalize', 'loading', 'connectionManager', 'playbackManager'], function (events, globalize, loading, connectionManager, playbackManager) {
'use strict';
function waitForEvent(emitter, eventType) {
return new Promise(function (resolve) {
var callback = function () {
events.off(emitter, eventType, callback);
resolve(arguments);
};
events.on(emitter, eventType, callback);
});
}
function displaySyncplayUpdate(message) {
require(['toast'], function (alert) {
alert({
title: message.Header,
text: message.Text
});
});
}
function getActivePlayerId() {
var info = playbackManager.getPlayerInfo();
return info ? info.id : null;
}
function millisecondsToTicks(milliseconds) {
return milliseconds * 10000;
}
function ticksToMilliseconds(ticks) {
return ticks / 10000;
}
function SyncplayManager() {
var self = this;
function onPlayerChange() {
bindToPlayer(playbackManager.getCurrentPlayer());
events.trigger(self, "PlayerChange", [self.currentPlayer]);
}
function onPlayPauseStateChanged(e) {
events.trigger(self, "PlayPauseStateChange", [self.currentPlayer]);
}
self.playbackRateSupported = false;
self.syncEnabled = false;
self.maxAcceptedDelaySpeedToSync = 50; // milliseconds
self.maxAcceptedDelaySkipToSync = 300; // milliseconds
self.syncMethodThreshold = 2000; // milliseconds
self.speedUpToSyncTime = 1000; // milliseconds
self.playbackDiffMillis = 0; // used for stats
self.syncMethod = "None"; // used for stats
function onTimeUpdate(e) {
events.trigger(self, "TimeUpdate", [e]);
if (self.lastCommand && self.lastCommand.Command === 'Play' && !self.isBuffering()) {
var currentTime = new Date();
var playAtTime = self.lastCommand.When;
var state = playbackManager.getPlayerState().PlayState;
// Estimate PositionTicks on server
var ServerPositionTicks = self.lastCommand.PositionTicks + ((currentTime - playAtTime) - self.timeDiff) * 10000;
// Measure delay that needs to be recovered
// diff might be caused by the player internally starting the playback
var diff = ServerPositionTicks - state.PositionTicks;
var diffMillis = diff / 10000;
self.playbackDiffMillis = diffMillis;
// console.debug("Syncplay onTimeUpdate", diffMillis, state.PositionTicks, ServerPositionTicks);
if (self.syncEnabled) {
var absDiffMillis = Math.abs(diffMillis);
// TODO: SpeedToSync sounds bad on songs
if (self.playbackRateSupported && absDiffMillis > self.maxAcceptedDelaySpeedToSync && absDiffMillis < self.syncMethodThreshold) {
// SpeedToSync method
var speed = 1 + diffMillis / self.speedUpToSyncTime;
self.currentPlayer.setPlaybackRate(speed);
self.syncEnabled = false;
self.showSyncIcon("SpeedToSync (x" + speed + ")");
self.syncTimeout = setTimeout(() => {
self.currentPlayer.setPlaybackRate(1);
self.syncEnabled = true;
self.clearSyncIcon();
}, self.speedUpToSyncTime);
} else if (absDiffMillis > self.maxAcceptedDelaySkipToSync) {
// SkipToSync method
playbackManager.syncplay_seek(ServerPositionTicks);
self.syncEnabled = false;
self.showSyncIcon("SkipToSync");
self.syncTimeout = setTimeout(() => {
self.syncEnabled = true;
self.clearSyncIcon();
}, self.syncMethodThreshold / 2);
}
}
}
}
self.lastPlaybackWaiting = null; // used to determine if player's buffering
self.minBufferingThresholdMillis = 1000;
// TODO: implement group wait
function onPlaying() {
self.lastPlaybackWaiting = null;
events.trigger(self, "PlayerPlaying");
}
// TODO: implement group wait
function onWaiting() {
if (!self.lastPlaybackWaiting) {
self.lastPlaybackWaiting = new Date();
}
events.trigger(self, "PlayerWaiting");
}
self.isBuffering = function () {
if (self.lastPlaybackWaiting === null) return false;
return (new Date() - self.lastPlaybackWaiting) > self.minBufferingThresholdMillis;
};
function bindToPlayer(player) {
if (player !== self.currentPlayer) {
releaseCurrentPlayer();
self.currentPlayer = player;
if (!player) return;
}
events.on(player, "pause", onPlayPauseStateChanged);
events.on(player, "unpause", onPlayPauseStateChanged);
events.on(player, "timeupdate", onTimeUpdate);
events.on(player, "playing", onPlaying);
events.on(player, "waiting", onWaiting);
self.playbackRateSupported = player.supports("PlaybackRate");
}
function releaseCurrentPlayer() {
var player = self.currentPlayer;
if (player) {
events.off(player, "pause", onPlayPauseStateChanged);
events.off(player, "unpause", onPlayPauseStateChanged);
events.off(player, "timeupdate", onTimeUpdate);
events.off(player, "playing", onPlaying);
events.off(player, "waiting", onWaiting);
if (self.playbackRateSupported) {
player.setPlaybackRate(1);
}
self.currentPlayer = null;
self.playbackRateSupported = false;
}
}
self.currentPlayer = null;
events.on(playbackManager, "playerchange", onPlayerChange);
bindToPlayer(playbackManager.getCurrentPlayer());
self.syncplayEnabledAt = null; // Server time of when Syncplay has been enabled
self.syncplayReady = false; // Syncplay is ready after first ping to server
self.processGroupUpdate = function (cmd, apiClient) {
switch (cmd.Type) {
case 'PrepareSession':
var serverId = apiClient.serverInfo().Id;
playbackManager.play({
ids: cmd.Data.ItemIds,
startPositionTicks: cmd.Data.StartPositionTicks,
mediaSourceId: cmd.Data.MediaSourceId,
audioStreamIndex: cmd.Data.AudioStreamIndex,
subtitleStreamIndex: cmd.Data.SubtitleStreamIndex,
startIndex: cmd.Data.StartIndex,
serverId: serverId
}).then(function () {
waitForEvent(self, "PlayerChange").then(function () {
playbackManager.pause();
var sessionId = getActivePlayerId();
if (!sessionId) {
console.error("Missing sessionId!");
displaySyncplayUpdate({
Text: "Failed to enable Syncplay!"
});
return;
}
// Sometimes JoinGroup fails, maybe because server hasn't been updated yet
setTimeout(() => {
apiClient.sendSyncplayCommand(sessionId, "JoinGroup", {
GroupId: cmd.GroupId
});
}, 500);
});
});
break;
case 'UserJoined':
displaySyncplayUpdate({
Text: globalize.translate('MessageSyncplayUserJoined', cmd.Data)
});
break;
case 'UserLeft':
displaySyncplayUpdate({
Text: globalize.translate('MessageSyncplayUserLeft', cmd.Data)
});
break;
case 'GroupJoined':
displaySyncplayUpdate({
Text: globalize.translate('MessageSyncplayEnabled')
});
// Enable Syncplay
self.syncplayEnabledAt = new Date(cmd.Data);
self.syncplayReady = false;
events.trigger(self, "SyncplayEnabled", [true]);
waitForEvent(self, "SyncplayReady").then(function () {
self.processCommand(self.queuedCommand, apiClient);
self.queuedCommand = null;
});
self.injectPlaybackManager();
self.startPing();
break;
case 'NotInGroup':
case 'GroupLeft':
displaySyncplayUpdate({
Text: globalize.translate('MessageSyncplayDisabled')
});
// Disable Syncplay
self.syncplayEnabledAt = null;
self.syncplayReady = false;
events.trigger(self, "SyncplayEnabled", [false]);
self.restorePlaybackManager();
self.stopPing();
break;
case 'GroupWait':
displaySyncplayUpdate({
Text: globalize.translate('MessageSyncplayGroupWait', cmd.Data)
});
break;
case 'KeepAlive':
break;
default:
console.error('processSyncplayGroupUpdate does not recognize: ' + cmd.Type);
break;
}
};
self.lastCommand = null;
self.queuedCommand = null;
self.processCommand = function (cmd, apiClient) {
if (cmd === null) return;
if (!self.isSyncplayEnabled()) {
console.debug("Syncplay processCommand: ignoring command", cmd);
return;
}
if (!self.syncplayReady) {
console.debug("Syncplay processCommand: queued command", cmd);
self.queuedCommand = cmd;
return;
}
cmd.When = new Date(cmd.When);
if (cmd.When < self.syncplayEnabledAt) {
console.debug("Syncplay processCommand: ignoring old command", cmd);
return;
}
// Check if new command differs from last one
if (self.lastCommand &&
self.lastCommand.When === cmd.When &&
self.lastCommand.PositionTicks === cmd.PositionTicks &&
self.Command === cmd.Command
) {
console.debug("Syncplay processCommand: ignoring duplicate command", cmd);
return;
}
self.lastCommand = cmd;
console.log("Syncplay will", cmd.Command, "at", cmd.When, "PositionTicks", cmd.PositionTicks);
switch (cmd.Command) {
case 'Play':
self.schedulePlay(cmd.When, cmd.PositionTicks);
break;
case 'Pause':
self.schedulePause(cmd.When, cmd.PositionTicks);
break;
case 'Seek':
self.scheduleSeek(cmd.When, cmd.PositionTicks);
break;
default:
console.error('processSyncplayCommand does not recognize: ' + cmd.Type);
break;
}
};
self.scheduledCommand = null;
self.syncTimeout = null;
self.schedulePlay = function (playAtTime, positionTicks) {
self.clearScheduledCommand();
var currentTime = new Date();
var playAtTimeLocal = self.serverDateToLocal(playAtTime);
if (playAtTimeLocal > currentTime) {
var playTimeout = (playAtTimeLocal - currentTime) - self.playerDelay;
playbackManager.syncplay_seek(positionTicks);
self.scheduledCommand = setTimeout(() => {
playbackManager.syncplay_unpause();
self.syncTimeout = setTimeout(() => {
self.syncEnabled = true
}, self.syncMethodThreshold / 2);
}, playTimeout);
// console.debug("Syncplay schedulePlay:", playTimeout);
} else {
// Group playback already started
var serverPositionTicks = positionTicks + (currentTime - playAtTimeLocal) * 10000;
playbackManager.syncplay_unpause();
playbackManager.syncplay_seek(serverPositionTicks);
self.syncTimeout = setTimeout(() => {
self.syncEnabled = true
}, self.syncMethodThreshold / 2);
}
};
self.schedulePause = function (pauseAtTime, positionTicks) {
self.clearScheduledCommand();
var currentTime = new Date();
var pauseAtTimeLocal = self.serverDateToLocal(pauseAtTime);
if (pauseAtTimeLocal > currentTime) {
var pauseTimeout = (pauseAtTimeLocal - currentTime) - self.playerDelay;
self.scheduledCommand = setTimeout(() => {
playbackManager.syncplay_pause();
setTimeout(() => {
playbackManager.syncplay_seek(positionTicks);
}, 800);
}, pauseTimeout);
} else {
playbackManager.syncplay_pause();
setTimeout(() => {
playbackManager.syncplay_seek(positionTicks);
}, 800);
}
};
self.scheduleSeek = function (seekAtTime, positionTicks) {
self.schedulePause(seekAtTime, positionTicks);
};
self.clearScheduledCommand = function () {
clearTimeout(self.scheduledCommand);
clearTimeout(self.syncTimeout);
self.syncEnabled = false;
if (self.currentPlayer) {
self.currentPlayer.setPlaybackRate(1);
}
self.clearSyncIcon();
};
self.injectPlaybackManager = function () {
if (!self.isSyncplayEnabled()) return;
if (playbackManager.syncplayEnabled) return;
playbackManager.syncplay_unpause = playbackManager.unpause;
playbackManager.syncplay_pause = playbackManager.pause;
playbackManager.syncplay_seek = playbackManager.seek;
playbackManager.unpause = self.playRequest;
playbackManager.pause = self.pauseRequest;
playbackManager.seek = self.seekRequest;
playbackManager.syncplayEnabled = true;
};
self.restorePlaybackManager = function () {
if (self.isSyncplayEnabled()) return;
if (!playbackManager.syncplayEnabled) return;
playbackManager.unpause = playbackManager.syncplay_unpause;
playbackManager.pause = playbackManager.syncplay_pause;
playbackManager.seek = playbackManager.syncplay_seek;
playbackManager.syncplayEnabled = false;
};
self.playRequest = function (player) {
var apiClient = connectionManager.currentApiClient();
var sessionId = getActivePlayerId();
apiClient.sendSyncplayCommand(sessionId, "PlayRequest");
};
self.pauseRequest = function (player) {
var apiClient = connectionManager.currentApiClient();
var sessionId = getActivePlayerId();
apiClient.sendSyncplayCommand(sessionId, "PauseRequest");
// Pause locally as well, to give the user some little control
playbackManager.syncplay_pause();
};
self.seekRequest = function (PositionTicks, player) {
var apiClient = connectionManager.currentApiClient();
var sessionId = getActivePlayerId();
apiClient.sendSyncplayCommand(sessionId, "SeekRequest", {
PositionTicks: PositionTicks
});
};
self.pingIntervalTimeoutGreedy = 1000;
self.pingIntervalTimeoutLowProfile = 60000;
self.greedyPingCount = 3;
self.pingStop = true;
self.pingIntervalTimeout = self.pingIntervalTimeoutGreedy;
self.pingInterval = null;
self.initTimeDiff = 0; // number of pings
self.timeDiff = 0; // local time minus server time
self.roundTripDuration = 0;
self.notifySyncplayReady = false;
self.updateTimeDiff = function (pingStartTime, pingEndTime, serverTime) {
self.roundTripDuration = (pingEndTime - pingStartTime);
// The faster the response, the closer we are to the real timeDiff value
// localTime = pingStartTime + roundTripDuration / 2
// newTimeDiff = localTime - serverTime
var newTimeDiff = (pingStartTime - serverTime) + (self.roundTripDuration / 2);
// Initial setup
if (self.initTimeDiff === 0) {
self.timeDiff = newTimeDiff;
self.initTimeDiff++
return;
}
// As response time gets better, absolute value should decrease
var distanceFromZero = Math.abs(newTimeDiff);
var oldDistanceFromZero = Math.abs(self.timeDiff);
if (distanceFromZero < oldDistanceFromZero) {
self.timeDiff = newTimeDiff;
}
// Avoid overloading server
if (self.initTimeDiff >= self.greedyPingCount) {
self.pingIntervalTimeout = self.pingIntervalTimeoutLowProfile;
} else {
self.initTimeDiff++;
}
// console.debug("Syncplay updateTimeDiff:", serverTime, self.timeDiff, self.roundTripDuration, newTimeDiff);
};
self.requestPing = function () {
if (self.pingInterval === null && !self.pingStop) {
self.pingInterval = setTimeout(() => {
self.pingInterval = null;
var apiClient = connectionManager.currentApiClient();
var sessionId = getActivePlayerId();
var pingStartTime = new Date();
apiClient.sendSyncplayCommand(sessionId, "GetUtcTime").then(function (response) {
var pingEndTime = new Date();
response.text().then(function (utcTime) {
var serverTime = new Date(utcTime);
self.updateTimeDiff(pingStartTime, pingEndTime, serverTime);
// Alert user that ping is high
if (Math.abs(self.roundTripDuration) >= 1000) {
events.trigger(self, "SyncplayError", [true]);
} else {
events.trigger(self, "SyncplayError", [false]);
}
// Notify server of ping
apiClient.sendSyncplayCommand(sessionId, "KeepAlive", {
Ping: (self.roundTripDuration / 2) + self.playerDelay
});
if (self.notifySyncplayReady) {
self.syncplayReady = true;
events.trigger(self, "SyncplayReady");
self.notifySyncplayReady = false;
}
self.requestPing();
});
});
}, self.pingIntervalTimeout);
}
};
self.startPing = function () {
self.notifySyncplayReady = true;
self.pingStop = false;
self.initTimeDiff = self.initTimeDiff > self.greedyPingCount ? 1 : self.initTimeDiff;
self.pingIntervalTimeout = self.pingIntervalTimeoutGreedy;
self.requestPing();
};
self.stopPing = function () {
self.pingStop = true;
if (self.pingInterval !== null) {
clearTimeout(self.pingInterval);
self.pingInterval = null;
}
};
self.serverDateToLocal = function (server) {
// local - server = diff
return new Date(server.getTime() + self.timeDiff);
};
self.localDateToServer = function (local) {
// local - server = diff
return new Date(local.getTime() - self.timeDiff);
};
// THIS FEATURE IS CURRENTLY DISABLED
// Mainly because SpeedToSync seems to do the job
// Also because the delay is unreliable and different every time
self.playerDelay = 0;
self.playerDelayMeasured = true; // disable this feature
self.measurePlayerDelay = function (positionTicks) {
if (self.playerDelayMeasured) {
playbackManager.syncplay_seek(positionTicks);
} else {
// Measure playerDelay by issuing a play command
// followed by a pause command after one second
// PositionTicks should be at 1 second minus two times the player delay
loading.show();
self.currentPlayer.setPlaybackRate(1);
playbackManager.syncplay_seek(0);
// Wait for player to seek
setTimeout(() => {
playbackManager.syncplay_unpause();
// Play one second of media
setTimeout(() => {
playbackManager.syncplay_pause();
// Wait for state to get update
setTimeout(() => {
var state = playbackManager.getPlayerState().PlayState;
var delayTicks = millisecondsToTicks(1000) - state.PositionTicks;
var delayMillis = ticksToMilliseconds(delayTicks);
self.playerDelay = delayMillis / 2;
// Make sure delay is not negative
self.playerDelay = self.playerDelay > 0 ? self.playerDelay : 0;
self.playerDelayMeasured = true;
// console.debug("Syncplay PlayerDelay:", self.playerDelay);
// Restore player
setTimeout(() => {
playbackManager.syncplay_seek(positionTicks);
loading.hide();
}, 800);
}, 1000);
}, 1000);
}, 2000);
}
};
// Stats
self.isSyncplayEnabled = function () {
return self.syncplayEnabledAt !== null ? true : false;
};
self.getStats = function () {
return {
TimeDiff: self.timeDiff,
PlaybackDiff: self.playbackDiffMillis,
SyncMethod: self.syncMethod
}
};
// UI
self.showSyncIcon = function (syncMethod) {
self.syncMethod = syncMethod;
events.trigger(self, "SyncplayError", [true]);
};
self.clearSyncIcon = function () {
self.syncMethod = "None";
events.trigger(self, "SyncplayError", [false]);
};
}
return new SyncplayManager();
});