Remove unused variables
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@@ -152,7 +152,7 @@ export function enable() {
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// Gamepad initialisation. No script is required if no gamepads are present at init time, saving a bit of resources.
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// Whenever the gamepad is connected, we hand all the control of the gamepad to gamepadtokey.js by removing the event handler
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function attachGamepadScript(e) {
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function attachGamepadScript() {
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console.log('Gamepad connected! Attaching gamepadtokey.js script');
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window.removeEventListener('gamepadconnected', attachGamepadScript);
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/* eslint-disable-next-line @babel/no-unused-expressions */
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