Use Error instead of literal for promise rejection
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@@ -26,7 +26,7 @@ export function waitForEventOnce(emitter, eventType, timeout, rejectEventTypes)
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let rejectTimeout;
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if (timeout) {
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rejectTimeout = setTimeout(() => {
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reject('Timed out.');
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reject(new Error('Timed out.'));
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}, timeout);
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}
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@@ -123,7 +123,7 @@ class QueueCore {
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if (!itemIds.length) {
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if (this.lastPlayQueueUpdate && playQueueUpdate.LastUpdate.getTime() <= this.getLastUpdateTime()) {
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return Promise.reject('Trying to apply old update');
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return Promise.reject(new Error('Trying to apply old update'));
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}
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this.lastPlayQueueUpdate = playQueueUpdate;
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@@ -113,7 +113,7 @@ class TimeSync {
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*/
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requestPing() {
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console.warn('SyncPlay TimeSync requestPing: override this method!');
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return Promise.reject('Not implemented.');
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return Promise.reject(new Error('Not implemented.'));
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}
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/**
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