Use new SyncPlay API client
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@@ -139,7 +139,7 @@ class SyncPlayManager {
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return;
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}
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apiClient.sendSyncPlayCommand('UpdatePing', {
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apiClient.sendSyncPlayPing({
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Ping: ping
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});
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}
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@@ -447,7 +447,7 @@ class SyncPlayManager {
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if (!success) {
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console.warning('Error reporting playback state to server. Joining group will fail.');
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}
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apiClient.sendSyncPlayCommand('JoinGroup', {
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apiClient.joinSyncPlayGroup({
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GroupId: groupId,
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PlayingItemId: playingItemId
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});
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@@ -658,7 +658,7 @@ class SyncPlayManager {
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*/
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playRequest (player) {
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var apiClient = connectionManager.currentApiClient();
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apiClient.sendSyncPlayCommand('PlayRequest');
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apiClient.requestSyncPlayStart();
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}
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/**
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@@ -666,7 +666,7 @@ class SyncPlayManager {
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*/
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pauseRequest (player) {
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var apiClient = connectionManager.currentApiClient();
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apiClient.sendSyncPlayCommand('PauseRequest');
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apiClient.requestSyncPlayPause();
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// Pause locally as well, to give the user some little control
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playbackManager._localUnpause(player);
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}
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@@ -676,7 +676,7 @@ class SyncPlayManager {
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*/
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seekRequest (PositionTicks, player) {
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var apiClient = connectionManager.currentApiClient();
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apiClient.sendSyncPlayCommand('SeekRequest', {
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apiClient.requestSyncPlaySeek({
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PositionTicks: PositionTicks
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});
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}
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