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** This file is part of Qt Quick 3D.
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import QtQuick 2.15
import HelperWidgets 2.0
import QtQuick.Layouts 1.12

Section {
    caption: qsTr("Material")

    SectionLayout {

        // Baked Lighting properties (may be internal eventually)
        // ### lightmapIndirect
        // ### lightmapRadiosity
        // ### lightmapShadow

        // ### iblProbe override

        Label {
            text: qsTr("Light Probe")
            tooltip: qsTr("Defines a texture for overriding or setting an image based lighting texture for use with this material.")
        }
        SecondColumnLayout {
            IdComboBox {
                typeFilter: "QtQuick3D.Texture"
                Layout.fillWidth: true
                backendValue: backendValues.lightProbe
            }
        }

        Label {
            text: qsTr("Displacement Map")
            tooltip: qsTr("Defines a grayscale image used to offset the vertices of geometry across the surface of the material.")
        }
        SecondColumnLayout {
            IdComboBox {
                typeFilter: "QtQuick3D.Texture"
                Layout.fillWidth: true
                backendValue: backendValues.displacementMap
            }
        }

        Label {
            text: qsTr("Displacement Amount")
            tooltip: qsTr("Controls the offset amount for the displacement map.")
        }
        SecondColumnLayout {
            SpinBox {
                maximumValue: 9999999
                minimumValue: -9999999
                realDragRange: 5000
                decimals: 0
                backendValue: backendValues.displacementAmount
                Layout.fillWidth: true
            }
        }

        Label {
            text: qsTr("Culling Mode")
            tooltip: qsTr("Defines whether culling is enabled and which mode is actually enabled.")
        }
        ComboBox {
            scope: "Material"
            model: ["BackFaceCulling", "FrontFaceCulling", "NoCulling"]
            backendValue: backendValues.cullMode
            Layout.fillWidth: true
        }
    }
}
